Installation
Table of contents
Requirements
- Claude Code installed and signed in.
- A SPLENT workspace — a folder containing
splent_cli,splent_framework,splent_catalogand your products (see Getting started). - The SPLENT CLI container running (
make cli/make setupfromsplent_cli). The skills callsplentthroughdocker exec splent_cli_container splent ….
Install
From inside Claude Code, add the marketplace and install the plugin:
/plugin marketplace add diverso-lab/splent_claude
/plugin install splent@diverso-lab
That’s it — no per-project configuration. The plugin works in any SPLENT workspace.
Newly installed plugins activate in the next Claude Code session. Restart Claude Code (or start a new session) for the skills to become available.
Verify
/plugin # opens the plugin manager UI
Or from a terminal:
claude plugin details splent
You should see four skills — feature, product, doctor, conventions —
under the splent@diverso-lab plugin.
Update
/plugin marketplace update diverso-lab
/plugin install splent@diverso-lab
Uninstall
/plugin uninstall splent@diverso-lab
How it works under the hood
- The plugin ships skills (
skills/<name>/SKILL.md), not new binaries. They guide Claude through SPLENT workflows and drive the existingsplentCLI. - Because a plugin cannot inject a global
CLAUDE.md, the framework conventions are shipped as the model-invocable conventions skill, which Claude consults automatically whenever you work in a SPLENT codebase. - Token cost is tiny: only the skill descriptions are always-on (~900 tokens); each skill’s full instructions load only when it fires.